Hi! I'm Erin .⎇❀№
[zeroth†of†its†kind]
crickets chirp, the hum of a c r t. everything we need is already here
Artifices and contrivances willed by my hand: †—abandoned
- windpup, an ESP32-C3 based DB25 serial DCE which plugs into a DTE (by design, DEC terminals) to provide ssh/telnet wifi softmodem functionality,
- ✨sparkle✨†, a microkernel written in Rust with lofty goals and similarly lofty procrastination skills,
- GCNHax, a collection of tools for romhacking Nintendo GameCube games and bending them to your will,
- Rustodon†, an ActivityPub server implemented in Rust,
- and guy, a tool for reverse-engineering (Verilog) netlists from GAL JEDEC fusefiles,.
Sometimes I write about the things I've done:
I did Hack-a-Sat 2020 with the BLÅHAJ CTF team, placing 10th in the qualifiers and receiving a DEFCON invite.
I love romhacking and game reverse engineering; video games are sick, artful software (fast DSP code, graphics math, the beauty of duct-taped together game logic...):
I used to work with the Zelda RE Team on the LoZ: Twilight Princess decompilation.
If I wanted to pad my résumé, this is a "manual oracle attack against a monolithic compiler".
I also helped reverse engineer the debug tools for Twilight Princess,
which let us play with the debug UI used while developing the game.
I've also contributed to brawlback's infrastructure and tooling.
In the past, I contributed to the glitch-soc fork of Mastodon, as well as the upstream.
I run hecke.rs, a set of semi-public services which was initially targeted at users of the ActivityPub fediverse, including mail, Git hosting, and collaborative notepads. It's basically just me and a few old friends on that infrastructure at this point, though.